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Tonbridge School, UK

Computer Science, Robotics and AI for Teens at Tonbridge School

age icon 13-17 years old

time icon 2 weeks

See Dates

Session Dates

Choose your preferred session from the options below and submit your details in order to complete your booking.

July - Boarding

Start 7/5/2026
End 7/19/2026
Duration 2 Weeks
Price $7,386

July - Day

Start 7/5/2026
End 7/19/2026
Duration 2 Weeks
Price $4,698

July - Boarding

Start 7/20/2026
End 8/2/2026
Duration 2 Weeks
Price $7,386

July - Day

Start 7/20/2026
End 8/2/2026
Duration 2 Weeks
Price $4,698

Course Description: Computer Science, Robotics and AI for Teens at Tonbridge School

This immersive summer programme invites students to explore the fast-evolving world of coding, robotics, artificial intelligence, and digital innovation through hands-on challenges, ethical inquiry, and collaborative problem-solving.

Hosted at Tonbridge School, one of the UK’s most prestigious boarding schools, the programme blends academic rigour with creativity and real-world application. Students build technical fluency while developing critical thinking, teamwork, and responsible decision-making, preparing them to thrive in an increasingly digital future.

Across each two-week sprint, students tackle a series of structured challenges linked to a central theme, covering areas such as machine learning, robotics, cybersecurity, app development, automation, and ethical AI. The programme culminates in a collaborative hackathon-style challenge where students apply their learning to address real-world global issues from social, environmental, and economic perspectives.

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📍 Location

  • Campus: Tonbridge School, Kent

  • Historic boarding school campus with outstanding modern facilities

  • Safe, residential environment with extensive sports, arts, and learning spaces

  • Easy access to London and major UK transport links

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📘 Course Aims

Through a sprint-based learning model, students will:

  • Strengthen coding fluency, algorithmic thinking, and digital communication

  • Develop innovation, logic, and ethical awareness through structured challenges

  • Collaborate in diverse teams with autonomy and continuous feedback

  • Build confidence in problem-solving, technology ethics, and decision-making

  • Explore academic pathways through university taster days and mentorship

  • Gain insight into AI, robotics, and emerging technologies through industry exposure

  • Develop resilience and digital leadership skills for a changing world

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🚀 Sprint-Based Learning Overview

A Sprint is an intensive, focused learning period combining academic study with collaborative, team-based projects.

Each sprint includes:

  • Daily applied challenges and problem-solving tasks

  • Hackathon-style project work

  • Workshops focused on academic, personal, and leadership growth

  • Guest speakers and professional insights

  • Industry and university exposure

Students work within their chosen learning pathway before joining mixed teams for final challenges, encouraging interdisciplinary thinking and collaboration.

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🧠 Hackathon-Style Challenges

Collaborative challenges form the core of the programme experience.

  • Five extended challenges per two-week sprint

  • Each challenge focuses on a central theme (e.g. AI ethics, cybersecurity, automation)

  • Final challenge brings students together in mixed teams

  • Students present solutions clearly and confidently, supported by mentors

  • Emphasis on creativity, collaboration, and real-world relevance

Industry professionals may contribute through talks, mentoring, and feedback, giving students authentic insight into current trends and professional practice.

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🌱 Growth Workshops

Designed for curious and forward-thinking students, Growth Workshops support self-discovery, leadership, and future readiness.

By the end of a sprint, students will:

  • Participate in 12 interactive, high-impact sessions

  • Strengthen confidence, communication, and leadership skills

  • Develop resilience, adaptability, and a growth mindset

  • Engage in meaningful reflection and peer collaboration

Students choose one workshop track per sprint:

  • Career & Professional Growth

  • Future Learning & Academic Growth

  • Social & Personal Growth

  • Leadership & Communication Growth

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🏃 Skills Through Sport & Activities

A holistic learning approach integrates skills development through physical and creative activities.

Students may choose:

  • One skill area across all sessions for deeper mastery

  • Two skill areas for broader exploration

Skill areas include:

  • Sporting & physical pursuits

  • Creative & artistic expression

  • Digital innovation & technology

  • Adventure & outdoor skills

  • Business-focused experiences

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🏢 Business & University Experiences

Business Experience

Students gain insight into how organisations operate through:

  • Company visits and talks

  • Interactive workshops

  • Exposure to leadership, innovation, and sustainability in practice

University Experience

Students explore life at leading universities such as Oxford and Cambridge, including:

  • College tours

  • Academic seminars

  • Discussions with university staff

These experiences inspire ambition and deepen understanding of higher education pathways.

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⏰ Daily Routine (Sample Day)

🗓️ Daily Routine & Weekly Structure (Based on Actual Timetable)

The programme follows a carefully structured weekday routine, combining academic challenge blocks, personal development workshops, skills sessions, excursions, and social time. Each two-week sprint builds progressively toward a final collaborative challenge.

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🌅 Morning Routine

  • 08:00 – 08:45 – Breakfast

  • 09:00 – 11:00Pathway Challenge Session

    Focused academic challenges linked to coding, AI, robotics, cybersecurity, or app development

  • 11:00 – 11:30 – Break

  • 11:30 – 12:30Pathway Challenge Continuation

    Team-based problem solving and applied learning

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🍽️ Midday

  • 12:30 – 13:30 – Lunch

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🌱 Afternoon Programme

  • 13:30 – 15:00Growth Workshops

    Leadership, communication, career readiness, personal development

  • 15:00 – 15:30 – Break

  • 15:30 – 17:30Skills Sessions

    Learning through sport, creativity, technology, adventure, or business-focused activities

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🌇 Evening Routine

  • 18:30 – 19:30 – Dinner

  • 20:00 – 22:00 – Evening social & leisure programme

    (games, quizzes, film nights, themed events, relaxation time)

  • 22:15 – Room checks

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📆 Weekly Highlights

🧩 Pathway Challenges

  • Students complete five structured challenges per sprint

  • Challenges are spread across weekday mornings

  • Final challenge brings together mixed teams to tackle real-world problems from social, environmental, and economic perspectives

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🏛️ University & Industry Exposure

  • Midweek university visits (e.g. Oxford or Cambridge, subject to schedule)

  • Business HQ and industry experiences on selected weekdays

  • Guest speakers and professional networking opportunities integrated into the week

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🗺️ Excursions

  • Full-day London excursion (Saturday)

  • Cultural, educational, and city-based exploration with staff supervision

  • Independent time built in to encourage confidence and reflection

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🤝 Weekend Programme

  • Saturday:

  • Full-day excursion OR

  • Hackathon day (for full programme students)

  • Sunday:

  • Arrivals / departures OR

  • Optional activities and team-building events

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💡 Hackathon & Final Challenge

  • One full-day Hackathon-style challenge per sprint

  • Students collaborate across pathways to present solutions

  • Includes mentoring, pitching, and structured feedback

  • Culminates in presentations and celebration of achievements

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🌟 Special Events

  • Welcome presentation and orientation

  • Team-building sessions

  • Networking dinner and social events

  • Awards ceremony and certificate presentation

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🎯 Activities & Leisure Programme

On-Campus Activities

  • Music festival

  • Colour run

  • Open-air cinema

  • Sports centre (swimming pool, gym, sports hall)

  • Theatre and climbing wall

Off-Campus Optional Activities (additional cost)

  • Cinema (£20 approx.)

  • Bowling (£20 approx.)

  • Clip & climb (£25 approx.)

  • Trampoline park (£25 approx.)

  • Laser quest (£20 approx.)

👉 Optional off-site activities are paid during the programme by debit or credit card. The campus is cashless.

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🏡 Accommodation

Students stay in Tonbridge School boarding houses, offering:

  • Single, double, and quad room options

  • Comfortable, supervised residential living

  • Easy access to academic and activity facilities

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🍽️ Meals & Dietary Requirements

  • Nutritious meals served daily

  • All dietary needs accommodated (allergies, religious, cultural, lifestyle)

  • Requirements should be shared in advance

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✈️ Transfers & Travel

Safe transfer services are available from:

  • London Gatwick, Heathrow, Stansted, and Luton airports

  • London St Pancras International and central London stations

Free transfers

  • From Gatwick Airport for arrivals between 09:00–17:00

Out-of-hours Gatwick transfers

  • Available for £100 (one way)

A staff representative will meet students on arrival, with contact details shared in advance.

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🎓 Certification & Feedback

At the end of the programme:

  • Students receive a certificate of participation and achievement

  • Each student receives a personalised academic report highlighting progress, strengths, and contributions

  • A final awards ceremony celebrates student achievements

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🌟 Why Families Choose This Programme

  • Hosted at Tonbridge School, a leading UK boarding school

  • Strong focus on technology, ethics, and leadership

  • Sprint-based, challenge-driven learning

  • Small, international cohorts (approx. 50 students per sprint)

  • Outstanding facilities and safe residential environment

  • Balance of academics, creativity, sport, and social life

  • Preparation for future study, careers, and responsible digital citizenship

What are the English level requirements? 📘

Students should have at least a B1 level on the CEFR scale or an IELTS score of 4.0 to participate effectively in the programme.

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My child is 12 or younger. Can they register? 👦👧

We do not generally accept students under the age of 13. However, applications may be considered on an individual basis, depending on the student’s maturity, English proficiency, and chosen learning Pathway.

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Do I need a visa or ETA? 🛂

Yes. Depending on nationality, students will require either a Visa or an Electronic Travel Authorisation (ETA) to enter the United Kingdom. We will provide all supporting documents needed to assist with the application process.

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Where do the students usually come from? 🌍

We welcome students from both the United Kingdom and overseas, creating a diverse and international learning environment.

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Who will meet my child at the airport? ✈️

An official programme representative will meet students in the airport arrivals area immediately after luggage collection.

The representative will be:

  • Wearing a clearly identifiable programme uniform

  • Holding a clearly marked programme sign

For reassurance, parents will receive the representative’s full name and photograph approximately two weeks before travel.

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What should I pack? 🎒

Once your booking is confirmed, you will receive a full packing list around 9–10 weeks before arrival. This will outline all required and optional items, including clothing and toiletries.

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What is your mobile phone policy? 📱

Students may bring mobile phones, but they must not be used during:

  • Communal activities

  • Challenges and growth workshops

  • University and business visits

  • Skills sessions

Phones may be used during free time and leisure periods. Students are encouraged to remain engaged with the programme and their peers.

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Who teaches the programme? 👩‍🏫👨‍🏫

All Applied Learning Pathways and Growth Workshops are designed and led by Tonbridge educators.

Skills sessions are delivered by a combination of internal and external instructors.

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How many students attend the programme? 👥

Each sprint typically includes around 50 students, representing countries from around the world.

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Are there activities after the academic timetable? ⚽🎭

Yes. Students have access to a wide range of on-site and local activities, including:

  • Swimming pool, gym, and sports hall facilities

  • Town visits and cultural experiences

  • Organised sports and group activities

These activities provide balance, wellbeing, and opportunities to socialise.

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Is there a cash machine on campus? 💳

No. The campus operates on a cashless system. Students can pay for additional items using a credit card, debit card, or pre-paid card.

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